Trick room

Hi, I've actually been putting together a TR team so here's what I've got:

Espeon

  • Ability: Magic Bounce
  • Item: Weakness Policy/Focus Sash
  • Nature: Timid
  • EVs: 244 HP / 252 Speed / 12 SpA
  • Trick Room
  • Psychic
  • Helping Hand
  • Protect She's a little frail but Magic Bounce is so much fun. This is normally my lead to set trick room or wreak other kinds of havoc. Have considered replacing her with Aromatisse for the Aroma Veil ability and a little more bulk. However I've found that having a little speedy firepower when TR runs out can be helpful. 244 HP EVs allows her to live a max attack Scarfed Landorus-T U-Turn (which activates weakness policy). I have actually gone back and forth with this and Focus Sash, and I may prefer the sash just because I need TR and Magic Bounce handles the rest. Mostly she just helping hands Blizzards until she's gone. A Cresselia would be ideal but I haven't had the time to SR one.

Abomasnow (Mega)

  • Ability: Soundproof
  • Item: Abomasite
  • Nature: Quiet
  • EVs: 252 HP / 252 SpA / 4 Def
  • Earthquake
  • Blizzard
  • Giga Drain
  • Protect Typically lead with this guy because he doesn't like switching in with so many weaknesses and I can set up hail. Sometimes I stall on the evo if I'm worried about snarl or hyper voice, since he can switch for free with soundproof. Since I wasn't getting much mileage out of the priority move, I actually switched to EQ, which can be a handy nuke in some situations. The last 4 in defense because it lets you live a Mega-Mawile Iron Head at -1. This guy likes intimidate support.

Conkeldurr

  • Ability: Iron Fist
  • Item:
  • Nature: Brave
  • EVs: 252 Atk / 252 HP
  • Wide Guard
  • Ice Punch
/r/pokemontrades Thread