[Repost from r/Smashbros] I need help getting 20XX 4.05 on dolphin

- Instructions -

Step 1)

To create your beta copy of 20XX, you need to start with a vanilla (original/unmodified) version 1.02 copy of Melee. If you don't know what version your vanilla ISO is, or need to convert it, you can look here: http://smashboards.com/threads/ssbm-version-converter-patcher-32-bit-beta-released.295223/page-2#post-20195941

Step 2)

For Windows: 

Simply drag-and-drop your Vanilla 1.02 Melee ISO onto the "20XX_4.0 Converter.bat" file.

Done!

For Mac or Linux:

Move your ISO into this folder, and run these commands in Terminal:

cd /to/the/directory/with/your/iso/and/script chmod a+rx script_file.sh ./script_file.sh ssbm_1.02.iso

You'll need to rename "ssbm_1.02.iso" in the last command above to match the name of your vanilla ISO.

Alternate method for Mac:

You can use a small program to apply the patch instead, found here: http://projects.sappharad.com/tools/multipatch.html

 - MD5s -

Vanilla 1.02 SSBM: 0e63d4223b01d9aba596259dc155a174

20XX 4.0 Beta02: 4e400c49b68bc3474dbe7970ad4df6d9

20XX 4.0 Beta03: f79a61286f2c845f72975bcdaafca6aa

20XX 4.0 Beta04: 8ba44dfc2ceedc4ddce636d9c9159389

20XX 4.05: 51a29ae081ef69e6d9856d22e42777c5

- Credits -

:: 20XX 4.0 created by Achilles :: xdelta program created by Josh Macdonald :: Batch converter script and xdelta file created by DRGN. :: 20xx-4.0x-convert.sh script created by shuall

- Changelist -

From Beta04: - n/a

From Beta03:

  • Stability improvements!
    • Diagnosed and rewrote multiple codes that were causing freezes and other abnormalities.
  • Fixed a bug where opponents from the "Team [character name]!" match, in Classic Mode, would not spawn.
  • Fixed multiple other bugs related to 1P modes. They should be playable now.
  • Fixed a bug where freezing would occur when opening the Debug Menu and navigating straight to CSS CODES --> CUSTOM METAL COLORS --> RGB COLOR VIEWER.
  • Fixed a bug where Mario's up+b walljump technique became easier on hacked stages with long, 90 degree vertical ledge walls that include custom collision link flags.
  • Fixed a bug where Jungle Japes water textures would not get initialized in 1P modes, if the Hacked Stage Select Screen was active in VS Mode.
  • Icicle Mountain being defaulted to fixed camera mode is restored.
  • "Zoom" camera mode in Training Mode now functions correctly.
  • Hyrule Castle 64 floors are now completely flat instead of very slightly angled.
  • Ice Climbers no longer entry spawn directly on top of each other.
  • Rewrote the "D-Pad Down at CSS for Rumble Screen" code. Should be stable now.

  • Added the Beta version number on the Debug Menu main menu.

  • Added stage name text previews for the [competitive] Hacked Stage Select Screen.

  • Added the hacked stage names to the Random Stage Select Screen, when applicable.

  • Changed the internal filename of the memory card save file. This means the 20XX 4.0 save file will no longer overwrite vanilla Melee save files (and can coexist with a memory card exploit file such as 20XX TE). GALE01 is still the Game ID, and will need to stay this way for upcoming planned features.

  • With Skip Results Screen enabled and in Stock Mode, the opponent of the player who ragequit is awarded a KO star (Games won star).

  • Added an option to completely disable music, allowing the game to be played with no music and no SFX without adjusting the TV volume.

  • Added a "Global" music playlist option that, when enabled, is used for any music played throughout the game.

  • Added the ability to specify custom x-axis DI strength for CPUs being upthrown, and attacks that put a character into DamageFlyTop.

  • Added a toggle for SFX on successful Auto-Cancel.

  • Added the 20XX 3.02 feature for pressing Z while hovering over specific characters at the CSS to enable Extra Characters.

    • Peach = Female Wireframe
    • C. Falcon = Male Wireframe
    • Bowser = Giga-Bowser
    • Ice Climbers = Popo
    • Zelda = Sheik
    • Pichu = Masterhand
    • Pikachu = Crazyhand
  • CPU Sheik and Zelda do not Down+B transform ever. Use the extra character toggle mentioned above to fight against Sheik.

  • Changed SD Remix Ganondorf from version 3.1 to version 3.2.1.

  • Extended Name Entry code has received a large rewrite and update thanks to Dan Salvato. Misalignment and display issues with symbols have been fixed.

    • Part of the new code is disabling the rumble flag for specific name tags. Rumble is now only set for the port and is not available for name tags.
    • Even more symbols have been added to the Name Entry screen, combined with the feature "Press X for lowercase".

From Beta02: - New Feature: Debug Menu --> Character Select Screen Codes --> Custom CSS Colors (screenshots) - Bug FIx: Debug Menu --> pressing Start when two submenus deep does not load the victory screen and softlock the game. - Bug Fix: Battlefield rainbow water BG toggle turned to OFF no longer loads Custom Battlefield 2 collision points. - Bug Fix: v1.00 SDI/Hitlag code updated (thanks to new code from Magus posted today). - Bug Fix: Widescreen toggle value is now applied immediately upon boot and no longer needs to experience a loading cycle first. - Bug Fix: "Out-of-camera" magnifier bubbles in Widescreen mode now extend further to the sides of the screen (thanks to Dan Salvato). - Bug Fix: Opening the Debug Menu and going directly to Stage Codes --> Custom FD Color --> RGB Color Viewer, no longer freezes the game. I also added in a text line to state that Rainbow FD takes priority.?

From Beta01: - Updated DOL file (Name Entry Additions) - Fixed GrNKr.1at & GrNKr.2at - Added Hyrule Maze Stages - Updated MnSlChr (TrackPreview) - Fixed PlKbRe.lat - Fixed GrNFg files?

/r/SSBM Thread Parent