The main problems as I see them

@FusTv Great written post.

I have to add, it takes at least 1 hour to prep for a GvG, that you do only once a day (If you're lucky and they show up), could you imagine prepping your rune/masteries in league for 1 hour before a match, and then you go into the rift and there is no enemies? Not to mention that at least those matches in League of Legends last 30mins~

What could help: 1) Make GvGs 200 points like in Beta 1 so they can last more than 7 minutes. 2) Make no-shows end right away, pointless to sit for 7 minutes grabbing your dick 3) Make it so you don't have to be in the territory you have to GvG. (Kinda like arenas, you can be anywhere signed up for a GvG) 4) Gear-cap GvG's depending on their value (Circling vulture surrounding territories 1300 IP, Blighted Bog Surrounding territories 1200IP, No respite 1100, and similar for the zones near territories/dungeons) 5) Only territory that shouldnt be gear capped are city plots, and they should be easy to conquer like your point about transfering to the guild island. 6) What happened to the Beta2 idea of building a gvg tower next to a plot you want to attack, and having the enemy guild have a short windows to defend or gvg will happen in 1 hour? 7) Why only 1 gvg a day? 8) Let people choose their own 4 hour window!

/r/albiononline Thread