We are Keen Software House, developers of Space Engineers and Medieval Engineers: Ask Us Anything!

Hi! I brought you some questions right from our 7000 member russian community :)

1) Will you add NPCs in future? 2) Will we be able in future to integrate several blocks into one, as shown in Medieval Engineers?

If yes, when? 3) Will we get feature, when player can grab and carry any small object (including wrecks) in hands? 4) For how long are you going to support game and will you add blocks, which can change gameplay

significantly, e.g. rails? 5) Will you add character level up? Exp, skill tree (increased welding speed and etc.) 6) Will you make gravity attract blocks (not Artificial Mass)? 7) Are there plans to improve thruster physics? For now their apply of force is pretty simple.

Thrusters placed non-symmetrically won't affect ship. 8) Are there plans to move all HUD (except for toolbar) from helmet to PDA maybe? (For immersion :)) 9) When there is planetoids in game, will they be "separate world"? For example anyone, who enters

into planetoid's atmosphere, is transferred into other world. 10) Are you going to add "Armored Ramps" mod? Half of our community is asking for this. Also, will

you integrate more mods into game? 11) Will there be more detailed video settings, e.g. blocks quality, shaders, shadow quality and

etc? 12) Are you going to improve modding API and ingame scripting? Now, it looks like proof-of-concept

prototypes, with lack of essential features (like custom functional blocks, additional (added by

mod) save data, event support for programming block, etc.). If yes, when you plan to start to do it? 13) What about 5:4 screen support? Players with such displays say, that G-menu gets stretched over

screen borders. 14) Do you plan to add engine with vectoring nozzles? This feature will allow us to create a new

creative and beautiful design of crafts. 15) What can you tell us about ground vehicle gameplay? For now, wheels and ground are unnecessary.

How would you encourage players to create ground designs? 16) Will players be able to activate buttons on button panel while being seated in cockpit or seat? 17) If oxygen is going to be implemented, what about other gases? What about chemical lab? 18) Are you going to make electricity be transferred only through special cabels (not by grid as

now)? 19) What about radio frequency identification of antennas? E.g. one antenna is 107.4 Fm, other is

87.5 Fm and etc. 20) Will there be complex blocks? For example, reactor, consisting of 3 parts: reaction area

(generator), uranium hold and outer carcase. 20) Will there be additional survival parameters, as hunger, environment temperature, radiation

level, atmospheric pressure? 21) How long it will take to add joints to vanilla SE? 22) Do you plan to add more space objects, like stars, planets and so on? Do you plan to add

different hazards and threats? Will you add missions and goals to the game? Some players will

cooperate or rival in order to achieve the goals. It will actually help players to meet and interact

in big and empty space. Do you plan to add a really rare and valuable mineral or metal, so the

players will struggle to have it under control? Maybe it can be only mined by special device, not

simple drill. Mining that resource can be also slow.

We love your games!

/r/IAmA Thread